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Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn)

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Bibliographic Information
Journal Journal of Asian Multicultural Research for Educational Study
Title Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn)
Author(s) Binggo, Fandi H., Amna N. Noho
Volume 1
Issue 2
Year 2020
Pages 5-11
DOI 10.47616/jamres.v1i2.45
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Keywords Traditional Games, Tumbawa, Barcode, Learning Outcomes
Chicago 16th Binggo, Fandi H., Amna N. Noho. "Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn)." Journal of Asian Multicultural Research for Educational Study 1, no. 2 (2020).
APA 6th Binggo, F. H., Noho, A. N. (2020). Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn). Journal of Asian Multicultural Research for Educational Study, 1(2).
MHRA Binggo, Fandi H., Amna N. Noho. 2020. 'Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn)', Journal of Asian Multicultural Research for Educational Study, 1.
MLA Binggo, Fandi H., Amna N. Noho. "Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn)." Journal of Asian Multicultural Research for Educational Study 1.2 (2020). Print.
Harvard BINGGO, F. H., NOHO, A. N. 2020. Use of Barcode Based Traditional Games in Improving Student Learning Outcomes in Learning Citizenship Education (Ppkn). Journal of Asian Multicultural Research for Educational Study, 1.

Abstract

This study collaborates between traditional games and technology. The purpose of this study was to improve student learning outcomes in PPKN (Citizenship Education) learning through barcode-based traditional games tumbawa. This type of research is classroom action research. This research was conducted because based on preliminary observations, the results of students' daily tests in PPKn learning were still low, from 25 students, 25 students, only 12 people or 48% had good learning outcomes. The procedures used in this study consisted of planning, implementing, observing, reflecting. This research was conducted in two cycles of action. The data collection methods used were tests, observation, interviews, and documentation. In analyzing the data used a qualitative descriptive method assisted by the calculation of the percentage. The targeted research output is the national journal published in the internationally accredited journal 5. The level of technology readiness used is in the field of education (TKT 2). This research is expected to create a learning atmosphere and a learning process that attracts students' attention so that it provides better learning achievement than before.

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